12 IDM: Exam Revision – CUFANM301A: Create 2D digital animations

I wil be creating a series of posts, starting with this one, that will break down your revision for each of the topics we covered this year.

If you are accessing this from the blog front page, be sure to click the ‘read more’ link to see the rest of the post.

Please make sure you follow the links (links will be underlined & red) to get more info on certain topics.

CUFANM301A: Create 2D digital animations

CUFANM301A: Create 2D digital animations

Required knowledge:

  • industry knowledge, including:
    • roles and responsibilities of project team members
    • basic understanding of the relationship between the technical and creative aspects and requirements of media projects
  • basic animation techniques and principles
  • basic screen principles
  • principles of visual design and communication
  • copyright clearance procedures
  • OHS standards as they apply to use of computer and keyboard for periods of time

Animation Techniques

  • Rotation

This allows you to rotate objects in 2D or 3D space to simulate movement

  • Onion Skinning

This allows you to see a faint ghost of the image in the previous frame so that you know where to put the artwork for the next image

  • Frame by Frame

This is when the animator changes each frame only slightly from the previous frame

  • Rotoscoping

A technique in which you trace over live-action film etc movement, frame by frame, for use in animated.

  • Tweening

“Tween” is actually short for “in-between”, and refers to the creation of successive frames of animation between key frames. In computer animation, the term is most commonly used for Flash’s “shape tweening” and “motion tweening” processes, where the user can define two key frames and Flash will automatically create the in-between frames, either morphing one shape into another over a set period of time or else moving a shape or shapes from point A to point B over a set period of time. 3D animation programs also have their own method of “tweening

  • Morphing

This is the same as above but refers strictly to shape tweening.

Basic Screen Principles

  • Transitions

This is the process of joining together particular shots/scenes whether by a straight cut, a cross disolve, fade to black etc

  • Lighting

Avoid the flat look, regardless of whether you’re shooting an interview or an ambitious epic. Avoid lighting your subject directly from the front with a single light source.
A popular technique in professional lighting is to use a soft (diffuse) light source from the front and a stronger, more directional light from the back, so that your subject has a hot edge. The soft frontal light is known as the fill light; the strong light at the back is known, unsurprisingly, as the backlight.

  • Montage

montage sequence consists of a series of short shots that are edited into a sequence to condense narrative. It is usually used to advance the story as a whole (often to suggest the passage of time), rather than to create symbolic meaning..

  • Narrative

The narrative refers to the story being told

  • Style/genre

This refers to the type of animation or film eg educational, documentary, children’s book, game.

Sample Questions:

All of this info is also available on the IDM Wiki space.

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